I am a professional programmer, game designer, and creative working in the games industry.
13 years as a programming professional, 5 years as a game programmer. I hope to work on games where the formula is mixed just right — where they provide something visceral. Whether it is ecstatic fun, or bittersweet sadness — I hope to work on things that make people feel something special.
Previously: Lead Programmer on One Hand Clapping. Sr. Programmer at Wag! and GoFundMe.
Selected Commercial Work
One Hand Clapping
One Hand Clapping is a vocal 2D platformer. Solve puzzles, by singing or humming into your microphone.
As the lead programmer at Bad Dream Games my responsibilities were to develop many of the core
features of the game as well as assist with porting.
Available on Stadia, Steam, Xbox One, Xbox Series S/X, PS4, PS5, Nintendo Switch, iOS, and Android
Seafrog
Seafrog is a skateboarding action platformer. As a programmer on Seafrog I built some of the core systems such as save/load systems, addressable systems, and boss/enemy ai.
Grim Tranquility
Grim Tranquility is a roguelike, tactical RPG in which humanity has destroyed Earth and must seek out a new home elsewhere in the galaxy. I was hired toward the end of alpha development to help get the game past the alpha finish line. Worked with the designers to write the procgen systems to generate levels and mobs based on player progression.
Selected Personal Work
LOOKERS
LOOKERS is an asymmetric, online PvP game where one player plays as a hero trying to destroy the cybernetic brain while the other plays as the cybernetic brain spawning zombies, spikes, and other traps attempting to thwart the hero. Made for the 2024 Chicaghoul game jam in two weeks.
Grab a friend to play and download "LOOKERS" Here: https://chawls.itch.io/lookers
Rock, Paper, Scisssors 2000: Tournament Edition
RPS 2000: TE was made in three weeks for the Chicago event "Idle Arcade" hosted by Night City -- an event in which the play is done through observation. RPS 2000: TE is an homage to arcade 3D fighters from the early 2000s. Watch 8 different fighters battle it out to become the one true winner.
Download "RPS 2000: TE" Here: https://chawls.itch.io/rock-paper-scissors
CRUSHER
CRUSHER was made in two weeks for Acerola Jam Zero. CRUSHER is a strange narrative experience that turns into a
3rd person souls-like where the main character can use telekinesis to pick up dead bodies (once) and throw them as weapons.
CRUSHER was inspired by DooM, Dark Souls, Lunacid, Akira, and That Which Gives Chase.
Download CRUSHER Here: https://chawls.itch.io/crusher
Dog Chess
Dog Chess is a form of battle chess with new game modes, boards that change how you play, playable online or locally with a friend, test your skill with online matchmaking, or against the AI.
As the sole developer, I have coded the game as well as made all of the the art and sfx. I have also handled devops through Unity's Matchplay service for matchmaking and server hosting as well as Playflow for server gameplay prototyping.
Download Dog Chess Here: https://chawls.itch.io/dog-chess
And Many, Many More!
There many more personal projects, just ask and I'll send videos and/or demos. Thank you for reading!